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Pandemic

Pandemic

Other Views:
Brand: Z-Man Games
Category: Toy

List Price: $34.99
Buy New: $21.99
as of 9/9/2010 11:52 CDT details
You Save: $13.00 (37%)



Rating: 5.0 out of 5 stars 49 reviews
Sales Rank: 177

Batteries Included: No
Age: 12 - 100 years
Shipping Weight (lbs): 4.9
Dimensions (in): 8.8 x 12 x 1.8

MPN: 0681706070216
Model: 5510867
UPC: 081706070214
EAN: 0081706070214
ASIN: B0013OBXG2

Availability: Usually ships in 1-2 business days








Customer Reviews:
Showing reviews 1-5 of 49
1 2 3 4 5 6 ...10Next »



5 out of 5 stars Fun, yet lightweight   April 29, 2008
Catherine Darrow (Seattle, WA United States)
37 out of 39 found this review helpful

Pandemic is the sort of rare game that appeals both to geeks and to people who like party games. It's relatively lightweight as boardgames go--each player has four moves, and the rules for them are relatively simple. Yet there is a lot of probabilistic strategizing to be done by the folks of that nature.

The game itself is relatively tough. The diseases -- the board -- wins about half the time in my group, and often in very mean and surprising ways. This makes it all the more fun when we win.



5 out of 5 stars Best new game in some time   February 22, 2008
Anglotiger (Milwaukee, WI United States)
20 out of 23 found this review helpful

Every few years a game comes up with an original theme and an original mechanism, rather than just rehashing old ideas. Sometimes however the range at which this game plays well is less than the range that it states it can handle. This game does not have that problem.

This game manages to incorporate and original and interesting theme and mechanism, while playing well (if a little differently) with the entire range of number of players (1-5). While the originality gives this game some extra appeal with the more experienced gamer, the co-operative nature of this game makes it more appealing to the casual player too, who might be less interested in the standard, confrontational game, or a parent looking for a game to play with an older child that would hold their interest.



5 out of 5 stars A game to team up against.   January 13, 2009
Edith Maverick Folger (CA USA)
5 out of 5 found this review helpful

Pandemic is a cooperative game, where all the players are attempting to wipe out four world epidemics at once. It was a successful Christmas present to a 13 year old, and we have has a player as young as 8 playing with more experienced players successfully.

That said, we haven't won a game yet, but it is still fun to play. It is played with real cities representing areas of the world, and has a pretty good model of disease spread.

For kids of all ages who are ready to move up from the more widely played board games, this is a great next step, on a par with the classics Risk or Diplomacy.



5 out of 5 stars Original, Fun, and Addicting   December 26, 2008
mfzb rocks
5 out of 5 found this review helpful

This game is a must-have for gamers of all types. It requires teamwork, strategy, and often luck to beat the game. The rules are simple enough for a 10 year-old to learn quickly, yet the gameplay is challenging enough to keep more experienced strategizers struggling. You can change the difficulty of the game by controlling how many Epidemic cards are shuffled into the deck.

One of the best parts about the game is that it usually takes about 45 minutes to play. My family played the game 7 times the day we got it (it's that addicting), and won less than half of the games.



5 out of 5 stars The player who was most recently sick goes first   May 13, 2010
David E. Mcguire (Reston, VA United States)
4 out of 4 found this review helpful

With those words, we knew we were in for an interesting night. I had done plenty of personal research before taking a bite out of boardgaming. As a confessed die-hard video gamer, and a vicious competitor, board games never did it for me. The heads-up multiplayer cutthroat style always left me a little wanting for something either more fun or at the very least, "less competitive." Pandemic, billed as a fully cooperative game, seemed to fit the bill.

The rules came neatly printed on an 8 page full color pamphlet. Setting up the game required some careful reading, but was relatively painless. With a couple of well shuffled decks, the original "disease cubes" in place, our intrepid two man team set out to save the world.

Like most turn based games, there's a lot of cross-talk and strategy that goes into each move. Once the general concepts were grasped, however, board movement and action selection were very swift. The mechanics of the game do a wonderful job of creating tension. Epidemics -- the critical event that drives the threat and tension of Pandemic -- come at fairly pre-set times. Once an Epidemic hits, all of the disease cards that were played to that point get reshuffled and go back on top of the deck. This immediately creates rising tension, as you know what's going to happen, and do your best, as a team, to stop it.

Even with only two players, not enough can be said about the cooperative element. Every character can, in some way, feel essential to the core game and makes each player feel special -- that they have a direct ability to contribute. While my friend was handling strategy and deployment, I was hustling around the world curing cities to stop future outbreaks. You're always keeping one step ahead of the next outbreak -- when a disease hits critical mass in a city and then spreads the infection to surrounding cities.

After an hour (given that the first fifteen minutes were spent making sure we knew what was going on, the target time for experienced gamers is dead on) we had everything under control. We had eradicated both the 'blue' and 'yellow' strains, and noticed immediately the in-game reward -- once you eradicate a disease, no new cubes of that type may be played, which limits the threat you face, and those cards remain in the deck. It gives you a little breathing room. That left us with the Black and Red strains, and we had found the cure for the black strain.

Then, we reshuffled the player deck, but didn't redistribute the Epidemic cards in the correct order. Drawing two epidemics back to back, all of India immediately succumbed to the strain, and collapsed under a pile of black cubes. Despite having lost out first attempt, probably to a rules bit that we couldn't find -- no where did we see how to 'reshuffle' the player deck -- the game was remarkably fun and engaging.

It is easy to learn, there are no heavy nuances to master, but little intracies that will make you more successful as you go on. Please review the rules carefully, to avoid common pitfalls, and know that you may not win, but you will have a pretty great time. If I were to give one piece of advice:

* Remember to populate the board fully with disease counters,
* That you only draw AFTER your turn, and
* Remember to always take an Infection Phase

Well worth the purchase.


Showing reviews 1-5 of 49
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